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(Created page with "= RTS Archon Flavour Specific Documention = == Unit Orders == Unit orders are now driven from a single script file DATA/BATTLE/SCRIPTS/UNITSCRIPT.BSF (can be over-ridden in t...") |
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== Unit Orders == | == Unit Orders == | ||
Unit orders are now driven from a single script file DATA/BATTLE/SCRIPTS/UNITSCRIPT.BSF (can be over-ridden in the same folder in a specific campaign folder). | Unit orders are now driven from a single script file DATA/BATTLE/SCRIPTS/UNITSCRIPT.BSF (can be over-ridden in the same folder in a specific campaign folder). | ||
== Movement Arrows == | |||
You can control the appearance of movement arrows from the DATA/ARROW.TXT file, and the DATA/UI/TEXTURES/ARROWTEX.DDS files. | |||
<nowiki>WIDTHMAX <float: max body width> | |||
WIDTHMIN <float: min body width> | |||
ARROWLEN <float: length of arrowhead> | |||
ARROWWIDTH <float: width of arrow base> | |||
FADEALPHA <integer [0,255] the alpha used for arrows on unselected units></nowiki> | |||
You can reload the ARROW.TXT values with the Y key when in battle. |
Latest revision as of 22:05, 28 February 2017
RTS Archon Flavour Specific Documention
Unit Orders
Unit orders are now driven from a single script file DATA/BATTLE/SCRIPTS/UNITSCRIPT.BSF (can be over-ridden in the same folder in a specific campaign folder).
Movement Arrows
You can control the appearance of movement arrows from the DATA/ARROW.TXT file, and the DATA/UI/TEXTURES/ARROWTEX.DDS files.
WIDTHMAX <float: max body width> WIDTHMIN <float: min body width> ARROWLEN <float: length of arrowhead> ARROWWIDTH <float: width of arrow base> FADEALPHA <integer [0,255] the alpha used for arrows on unselected units>
You can reload the ARROW.TXT values with the Y key when in battle.