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= Updates to AddVizUnitText and AddVizText = | |||
Any string starting with @ will cause the actual string to be ignored, and the contents of the first UI string will be passed through to the displayed text. E.g. | |||
Print("The message %d", value) ; | |||
AddVizUnitText(me,"@","FFFFFFFF") ; | |||
= Custom UI Commands = | = Custom UI Commands = | ||
* 0 - bring up Loadsave | * 0 - bring up Loadsave |
Revision as of 21:44, 28 November 2017
Updates to AddVizUnitText and AddVizText
Any string starting with @ will cause the actual string to be ignored, and the contents of the first UI string will be passed through to the displayed text. E.g.
Print("The message %d", value) ; AddVizUnitText(me,"@","FFFFFFFF") ;
Custom UI Commands
- 0 - bring up Loadsave
- 1 - bring up Options
- 10 - return to Main Menu
- 100 - show purchase screen for DLC
MultiUnitScale Tweak
There is a new tweak MultiUnitScale which denotes the scale applied to units when there is more than 1 unit in a hex. It is in 100ths. Documented aditionally in the TWEAKS.TXT autodocs.
Showing Unit Info on Right Click
In Helpers.bsf there is a callback SHOW_UNIT_INFO_CALLBACK which is passed the ID of the clicked on unit. You can use this callback to set up and display a unit info UI object.