Hex Turn Based Version
Updates to AddVizUnitText and AddVizText
Any string starting with @ will cause the actual string to be ignored, and the contents of the first UI string will be passed through to the displayed text. E.g.
Print("The message %d", value) ; AddVizUnitText(me,"@","FFFFFFFF") ;
The limit for messages is 126 characters, any over will be cropped.
Custom UI Commands
- 0 - bring up Loadsave
- 1 - bring up Options
- 10 - return to Main Menu
- 100 - show purchase screen for DLC
There is a new tweak MultiUnitScale which denotes the scale applied to units when there is more than 1 unit in a hex. It is in 100ths. Documented aditionally in the TWEAKS.TXT autodocs.
Showing Unit Info on Right Click
In Helpers.bsf there is a callback SHOW_UNIT_INFO_CALLBACK which is passed the ID of the clicked on unit. You can use this callback to set up and display a unit info UI object.