RTS Version: Difference between revisions

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(Created page with "= RTS Archon Flavour Specific Documention = == Unit Orders == Unit orders are now driven from a single script file DATA/BATTLE/SCRIPTS/UNITSCRIPT.BSF (can be over-ridden in t...")
 
 
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== Unit Orders ==
== Unit Orders ==
Unit orders are now driven from a single script file DATA/BATTLE/SCRIPTS/UNITSCRIPT.BSF (can be over-ridden in the same folder in a specific campaign folder).
Unit orders are now driven from a single script file DATA/BATTLE/SCRIPTS/UNITSCRIPT.BSF (can be over-ridden in the same folder in a specific campaign folder).
== Movement Arrows ==
You can control the appearance of movement arrows from the DATA/ARROW.TXT file, and the DATA/UI/TEXTURES/ARROWTEX.DDS files.
<nowiki>WIDTHMAX <float: max body width>
WIDTHMIN <float: min body width>
ARROWLEN <float: length of arrowhead>
ARROWWIDTH <float: width of arrow base>
FADEALPHA <integer [0,255] the alpha used for arrows on unselected units></nowiki>
You can reload the ARROW.TXT values with the Y key when in battle.

Latest revision as of 22:05, 28 February 2017

RTS Archon Flavour Specific Documention

Unit Orders

Unit orders are now driven from a single script file DATA/BATTLE/SCRIPTS/UNITSCRIPT.BSF (can be over-ridden in the same folder in a specific campaign folder).

Movement Arrows

You can control the appearance of movement arrows from the DATA/ARROW.TXT file, and the DATA/UI/TEXTURES/ARROWTEX.DDS files.

WIDTHMAX <float: max body width>
WIDTHMIN <float: min body width>
ARROWLEN <float: length of arrowhead>
ARROWWIDTH <float: width of arrow base>
FADEALPHA <integer [0,255] the alpha used for arrows on unselected units>

You can reload the ARROW.TXT values with the Y key when in battle.