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= Listboxes: Multiple Selection = | |||
You can enable multiple selection for listboxes with the MULTISELECT tag in their UI definition. Then use | |||
<nowiki>//return 1 if the specified item is selected, zero otherwise | |||
IsUIListboxItemSelected(object, index) | |||
//returns the number of items in a listbox | |||
GetUIListboxCount(object)</nowiki> | |||
to interrogate the listbox. | |||
<i>Note: This means that it is possible to get UI script triggers from listboxes which are actually a CTRL+ event which unselects the item.</i> | |||
= Scripting: GetWorkString = | = Scripting: GetWorkString = | ||
You can now use GetWorkString on the RHS of an assignment expression, e.g. | You can now use GetWorkString on the RHS of an assignment expression, e.g. |
Revision as of 23:47, 1 February 2016
Listboxes: Multiple Selection
You can enable multiple selection for listboxes with the MULTISELECT tag in their UI definition. Then use
//return 1 if the specified item is selected, zero otherwise IsUIListboxItemSelected(object, index) //returns the number of items in a listbox GetUIListboxCount(object)
to interrogate the listbox.
Note: This means that it is possible to get UI script triggers from listboxes which are actually a CTRL+ event which unselects the item.
Scripting: GetWorkString
You can now use GetWorkString on the RHS of an assignment expression, e.g.
char myString[32] ;
myString = GetWorkString() ;
The contents will be safely truncated to the source string's size.
3DVIEW UI Control
Creates a 3D viewport into which you can load 3D models for viewing. The COLOUR tag for this control sets the background clear colour (use zero for a transparent background, FF000000 for black).
Script commands to control this are:
//if filename starts with # then defaults to standard unit loading paths. UIObject3DLoad(objectName, filename, [texturePath]) //automatically set the zoom and camera origin to the size of the currently loaded object UIObject3DAuto(objectName) //set the origin position and vertical angle of the camera. SetUIObject3DCamera(objectName, x,y,z,angle,[zoom]) //set the options for the view. 0 for off, nonzero for on. SetUIObject3DOptions(objectName, allowZoom, allowHorizontalRotate, allowVerticalRotate)